Work / Side projects
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Vroom.
An arcade driving game for my nephew, built in SceneKit with motion tuned to feel smooth in small hands.
- Stack
- Swift, SceneKit, iOS
- Scale
- One very demanding user
- Role
- Solo
Flow
- Touch input
- Smoothed steering
- SceneKit physics
- Camera follow
- Frame
How it works
Steering input is smoothed and clamped so a child's thumbs produce gentle motion rather than jitter, and the camera follows with a slight lag to keep the horizon steady.
Hard parts
- Making it feel good rather than making it accurate.
Outcome
Played daily by its audience of one.